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Jade Constantine
Jericho Fraction The Star Fraction
2129
|
Posted - 2012.06.13 17:13:00 -
[1] - Quote
Kelduum Revaan wrote:Looking good, and I like the new Utility menu. No more panicing because regular members can see the 'Make Mutual' option in the rightclick, and less rightclicking...
Countdown to Jade in 3... 2... 1...
Sigh tbh. It was pretty clear this change was set in stone the moment it was posted.
I obviously think its pretty terrible and it is caving into the needs of the largest alliances in Eve at the cost of the smaller entities while doing absolutely nothing to help out the merc profession in Eve online.
It was pointed out on the test server feedback thread that NO CSM MEMBER (who was at the meeting) was in favour of this change so its something CCP have foisted against the advise of the player council and (it must be said) against the huge majority of posters giving feedback so far.
This is nothing to celebrate over. Its simply a bad decision made on bad reasoning to the detriment of aspects of the game.
Still eventually we got the ship hanger back last year.
Maybe this will go the same way in six months.
Until then its back to pre-inferno wardec system with large alliances costing 10x as much to dec.
Business as usual.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2132
|
Posted - 2012.06.13 17:23:00 -
[2] - Quote
Jypsie wrote:Selissa Shadoe wrote:From this thread https://forums.eveonline.com/default.aspx?g=posts&t=110428&p=12 , and I agree with it Quote:It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate. That to me makes sense, then unless you're overwhelming your attacker, you can gather whoever you need to stand up to them. If you want silly numbers on your side, then you have to pay for it. Sounds much more fair. Thank you, Lallante, who made that suggestion in the other thread. This makes more sense CCP. The larger alliances already have an advantage in manpower and resources to bring into a fight. Artificially giving them even more advantages preventing defenders from getting Allies by a game induced tax is unnecessary. Once some sort of parity is approached, you can start applying fees to keep the kitchen sink from being thrown. Mercs will still be appealing, in their own niche. For example: A 10 man high-sec piracy corp decs a 30 man mining corp, demanding ransom or exploding Orcas. At this point the defender is already over the manpower headcount of the aggressor with an apparent 3:1 "advantage." Make them pay an exorbitant fee to bring in an ally. Reality knows that they need some combat pilots. This is where the Mercs come into play. They could be hired for less than the cost of bringing in Allies. Mercs would also be appealing to bring in an advantage once you have an approx. 1:1 headcount with your enemy for less than the cost of Allies.
Sadly Soundwave is 100% committed to this large-alliance boosting change and its pretty much set in stone. No feedback on revising the plan has been considered as far as I can tell - and the CSM itself (those who were at the meeting) was ignored completely when they gave the thumbs down to this particular "fix".
I strongly suspect we'll all be stuck with it for six months at least.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2132
|
Posted - 2012.06.13 17:33:00 -
[3] - Quote
CCP Soundwave wrote: We're in constant contact with the CSM about this feature. From our in person meeting in Iceland to previewing every devblog (including this one). Again, you're fabricating this to support your opinion.
So would you care to comment on the following quote from the one CSM member present at your meeting on wardecs with the most actual experience of mercenary work and wardecs Soundwave?
Alekseyev Karrde wrote: But hope is not completely lost, since CCP is talking about how to fix this issue and if fixed the ally system will actually be a very cool feature for everyone involved (and the merc marketplace will be expanded to something like what you're talking about down the line). The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, didn't get any traction from the CCP people at that meeting, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way.
Dialogue on the internal CSM/CCP forums on this issue is ongoing but my expectations are not high.
I said it appears you have ignored the opinion of the CSM by implementing this particular set of changes. Alekseyev Karrde (who was at the meeting) says that you put the only suggested "solution" that the entire CSM present advised against.
I don't really get how you can say I'm fabricating this without also calling your CSM member for fabricating things.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2133
|
Posted - 2012.06.13 17:39:00 -
[4] - Quote
Elende Brainfire wrote:Jade Constantine wrote: I said it appears you have ignored the opinion of the CSM by implementing this particular set of changes. Alekseyev Karrde (who was at the meeting) says that you put the only suggested "solution" that the entire CSM present advised against.
I don't really get how you can say I'm fabricating this without also calling your CSM member for fabricating things.
You're putting words in the CSM rep's mouth and then claiming they're being contradicted. Stop imagining conspiracies and work with the facts already, holy crap.
How exactly am I doing that by quoting a CSM member directly. I even underlined it for you.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2137
|
Posted - 2012.06.13 17:54:00 -
[5] - Quote
CCP Soundwave wrote: I'm saying you're fabricating things because you're incorrectly making assumptions about meetings you have no information about. Unless you have read rights to the CSM forum you can't accurately gauge our communication with the CSM. Secondly a CSM member just posted on this page saying he supported the changes.
Sure, and I was careful to say "CSM AT THE MEETING" opposed your change. As far as I'm aware the CSM member who supported your change on this thread was not at the meeting. And in any case, I'm just quoting what Alekseyev Karrde posted.
CCP Soundwave wrote:The function of the CSM has never been to dictate changes. If that was the case, we'd be building features to suit individual people, which isn't going to happen. The CSM meetings aren't where features are designed either, so if we talk about things at meetings that doesn't lock us into a certain development path. We had a chat with the CSM, we agreed on that a change was needed but at the end of the day we didn't chose the patch Alekseyev wanted because I felt it catered too much to a specific playstyle which very people engage in at the cost of everyone else.
Obviously I can't comment on the patch Alekseyez wanted because he hasn't told us. My comment on this thread and elsewhere was that you chose to implement a change that Alekseyez told us the CSM at the meeting universally downvoted. I quite understand the CSM's roll is not to dictate changes but to sanity check proposals and as I've pointed out here you went ahead with this change against the advise of the CSM on this specific "fix".
CCP Soundwave wrote:Your assumption that we "don't listen" is entirely incorrect, and either grounded in the fact that you have no idea what goes on between us and the CSM at closed door or because you selectively choose to believe that "listen" means "do what they tell us", which it certainly doesn't. This topic has been discussed at length with the CSM on their forum, regardless of of what your theory about the subject is. Anyway, I understand you disagree with the feature and that's fine, but after reviewing the feedback this is the direction that I at the end of the day chose.
Okay. Well I asked yesterday who wanted it pushed through and you've answered me ... thanks. Obviously when I say "you didn't listen" I mean - you decided to disregard the CSM's collective advise not to adopt the fix you decided on.
Its clear you have made your mind up and there is no room for discussion or compromise here so be it.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2151
|
Posted - 2012.06.13 18:34:00 -
[6] - Quote
Dabigredboat wrote:I hear that repeatedly attacking a developer of the game is now bannable. I would be careful how many times you attack soundwave, who has done nothing but promote great changes and fixes to this game ever since he has joined ccp games.
Something tells me Soundwave doesn't need you to defend his e-feelings.
We have had a spirited disagreement over a game mechanic. It is possible for adults to do this. Perhaps its something you could investigate yourself?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2164
|
Posted - 2012.06.13 20:14:00 -
[7] - Quote
Alekseyev Karrde wrote:LtCol Laurentius wrote:\ Also, congratz on not considering any other design criteria than to pamper for Alek and Noir. I am sure thats the ONLY thing that shoud matter when discussing wardecs.. Im strongly opposed to the change to the ally system and CCP has ignored me. So try again, it's not my fault nor has anything to do with a damn thing I've said.
I kinda repeated that a fair bit earlier Alekseyev but seemed nobody was listening :)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2165
|
Posted - 2012.06.13 20:22:00 -
[8] - Quote
corestwo wrote:DarthNefarius wrote:lol or here's a calculation I saw in Evenew24: Jade wants to match goon numbers and put together a 9000 person coalition from other 100 man corps/alliance it will cost 3,094,850,098,213,450,687,247,810,550,000,000 isk every two weeks.
If only there were an NPC buy order for pretentious words. Jade would have no problem paying those fees then.
See this is the irony about the whole goonie thing. Whenever some poor miner pipes up on GD and goes "oh noes goons ganked my hulk lets all form up a giant alliance and go bash them!" the goons will generlaly say "come at me bro" and encourage the attack with bluster and bravado.
Problem is that the first time we ever got close to actually putting together a hisec coalition to do just that and you guys are backpeddling faster than a trick unicyclist from an escaped tiger.
End of the day you guys want the right to do "grief decs" on your terms without effective counter. And you have now got a sequence of game changes to your clear benefit.
1. Loopholes gone - check. 2. 10x the cost to counter dec - check. 3. Mutual lock-in removed - check. 4. Defensive allies priced out of stratosphere - check.
And we are going to be stuck with this system for quite some time.
So while sure, you guys are going to be eating high the hog for a while - just don't expect the rest of Eve Online to keep eating your line of blather about welcoming wardecs. You don't. You are wardec evaders end of the day - on the grandest scale Eve Online has ever witnessed.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2165
|
Posted - 2012.06.13 20:23:00 -
[9] - Quote
Weaselior wrote:Jade Constantine wrote: I kinda repeated that a fair bit earlier Alekseyev but seemed nobody was listening :)
well no you claimed "the entire csm" was against the change and naturally were ignored when you were repeatedly contradicted by csm member after csm member
Stop telling fibs and get on the spin control over at Eve news 24 weaselor. Only one CSM member tried to contradict me and he wasn't ever at the meeting referenced.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2167
|
Posted - 2012.06.13 20:46:00 -
[10] - Quote
Hans Jagerblitzen wrote:Jade Constantine wrote: Stop telling fibs and get on the spin control over at Eve news 24 weaselor. Only one CSM member tried to contradict me and he wasn't ever at the meeting referenced.
And you can stop telling fibs as well Jade. Kelduum was most certainly present at the CSM summit in Iceland.
In which case either Kelduum or Alekseyev Karrde is lying. Because Alekseyez says that the proposal was universally rejected by the CSM representatives present. Either Kelduum was present and supported the change (in which case Alekseyez is telling fibs) OR Kelduum wasn't present and you are telling fibs.
Stop trying to attack players because you CSM reps cannot seem to get your story straight on this fiasco.
Hans Jagerblitzen wrote:Also, saying that only one CSM member tried to contradict you is completely misleading. We certainly agree that the fees model was not ideal, but most of has have repeatedly rebuked your insistence that all of this was done to cater to Goon influence. There is no reason to suggest any kind of implied solidarity with your cause.
You are in no position to "rebuke" anybody so I advise you to quit the stuffed shirt strutting chickenlord act and float back gently to earth with the rest of us mere mortals. We have been told this change was universally downvoted by the CSM present at the meeting by a member of the CSM. If you think there is something wrong with that statement then take it up with Alekseyev and stop lashing out at players trying to make sense of this nonsense.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2167
|
Posted - 2012.06.13 21:03:00 -
[11] - Quote
Two step wrote:Jade Constantine wrote: Stop telling fibs and get on the spin control over at Eve news 24 weaselor. Only one CSM member tried to contradict me and he wasn't ever at the meeting referenced.
I haven't been reading what you have been posting because, frankly, it is boring and terrible. Please consider me to be contradicting everything you are saying everywhere.
Frankly I don't consider anything you've ever said worthy of note and I'm hardly likely to start now.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2171
|
Posted - 2012.06.13 21:07:00 -
[12] - Quote
Dovinian wrote:Two step wrote:Jade Constantine wrote: Stop telling fibs and get on the spin control over at Eve news 24 weaselor. Only one CSM member tried to contradict me and he wasn't ever at the meeting referenced.
I haven't been reading what you have been posting because, frankly, it is boring and terrible. Please consider me to be contradicting everything you are saying everywhere. I also concur. Jade, you're putting words into the mouths of the CSM and it's inexcusable, knock that off and stop trying to run your own "spin control"
So in quoting Alekseyev Karrde's statement that every CSM present at the wardec meeting in Iceland downvoted this proposal you are making the claim I'm somehow "putting words into people's mouths."
Get real.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2171
|
Posted - 2012.06.13 21:09:00 -
[13] - Quote
Alekseyev Karrde wrote:Honestly neither of us are lying. I talked to Kel, he barely remembered the adding cost to allies discussion because it went by so quick. He certainly wasn't pushing for it, and I was not left with the impression he liked it till I talked to him about it today.
Kel explained his position to me as that the ally fees are better than nothing since they'd stop "things from going silly" (which they will). From the merc point of view they're better than nothing. But I feel the spending power advantage now granted to big/rich groups at the expense of small/poor groups (and the middle guys tbh) outweigh the meager gains mercs get from this.
The "merc tailored" option Soundwave referenced that I pushed for was a cap on allies (2-3 would have been nice) but you would not have any cost for taking them. If you wanted to hire a merc, you could at whatever price you negotiated. If you wanted to bring friends in, you could do it for free. If you wanted to accept free help from strangers you could do that too, or any combination of the three. I feel this would have restored the merc market (the real one, not the Inferno mechanic) close to where it was before Inferno while not further unleveling the playing field between the big guys and the little guys.
I'm sure most of the people opposed to this fees change would be equally opposed to any limiting factor on allies, and certainly would oppose a flat limit. My position is whatever limit to the allies system is put in place should achieve the goal of restoring the viability of the long established mercenary profession that was undermined when the system was launched. I didnt/dont expect the fee system and prices described in this blog to do that, and so would do more harm than good.
Thanks for clarifying and showing a bit of class.
Something your fellow CSM's could do with learning.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2172
|
Posted - 2012.06.13 21:20:00 -
[14] - Quote
Hans Jagerblitzen wrote: Your disrespectful and venom-filled language is far more of an attack than anything that has been directed at you, stop victimizing yourself. I've tried to be cordial to you throughout this process despite the outrageously false allegations you continue to hurl at the CSM who isn't even to blame for the changes you're so angry about.
Its a bit late to play the shrinking violet. I've found the collective CSM conduct (with 2 clear exceptions) to be pretty awful throughout this discussion. Most of you have been profoundly disrespectful of fellow players and seemed to have taken an absolute joy in speaking down and condescending through this. If you want "respect" then you need to show it.
I'm not even sure what "false accusations" you are talking about now - surely you aren't going to challenge the assertion that these changes are to benefit of the big guys and will do nothing to help the merc profession in Eve? I'm in complete agreement with Alekseyev's assessment of the impact these changes will have on the game henceforth.
Hans Jagerblitzen wrote: Let's entertain the idea for a second that Aleks made a mistake - and didn't hear Kelduum's agreement with the proposal. After all, Aleks was observing the meeting via a Live Stream, and as someone who was in the same position, I can understand how its easy to mistake a statement or miss a few words. Aleks was present, but not physically in the room. He was speaking from what he remembered of the session, filtered through computer audio transmission.
So if mistakes were make they get owned up and we move on. The problem has occured because most of the CSM who have responded to these threads have been spinning and wriggling and evading and spin-doctoring and out and out trolling without even trying to give straight answers. That gets old fast.
Hans Jagerblitzen wrote: That being said, why in the world have you lashed yourself to THE CSM IS LYING TO US? What difference does it make whether we were unanimous, or *mostly* unanimous, other than to play GOTCHA games and try to discredit us in the process? I fail to understand how clarification here changes the discussion in any kind of significant way.
Well since you ask, its because I wanted to know whether the CSM was unanimous in the condemnation of this change so I had to option of saying that to Soundwave when he admitted the changes were his. Its a fairly strong argument to tell a developer that the player council was opposed to a change he is dead set on bringing into the game. But I wanted to get my argument straight and have some confidence I wasn't going to get contradicted. Hence this was something I needed to know and I sought clarification.
It hasn't helped that most of the CSM has been spinning and trolling and running interference and tripping each other up and engaging in ad hominem attacks rather than being prepared to answer straight questions.
End of the day, I hope this is something you learn from.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2178
|
Posted - 2012.06.13 21:32:00 -
[15] - Quote
None ofthe Above wrote:I'd like to see CSM members stop beating up on Jade, who has some valid points, even if the conjecture about the motivations for the change may or may not be on the mark.
I'd also be a good thing if Jade could put aside the accusations, and lets have a constructive talk about the effects.
...
I agree with Aleks and CCP about the need to reform the "Ally system" to live up to the promise of the "Mercenary Marketplace".
It is interesting that the name change matched the functionality rather well. As predicted (by yours truly among others) it wasn't used by Mercs. Grudges and opportunities where the only thing that would entice people to being locked into a war they couldn't control getting out of. As a result, Mercenaries are an endangered species.
The two week contract time fixes that. Bravo!
The geometrically increasing charge for allies on the other hand may not call for cheers, however.
I am not sure it even helps the Mercs to have these charges to CONCORD. Sure a few companies will get business again, but it hurts smaller starter merc companies (choose your mercs wisely indeed).
It nukes the interesting defense coalitions that have sprung up around some of these wars. Where is the praise for emergent game play and sandbox systems in this regard?
I'd like to see the two week timer go in and leave the ally fees out. That may be enough to revive the Mercenary trade without disrupting the emerging allies. Doing both at the same time twists too many dials at once and I am not sure if we can be clear on the results. If fees are put in place (now or later), I don't think uncapped geometric is the way to go.
BTW - I've seen the 30+ allies called "absurd on its face" and ridiculous. Personally I'd think "karma" is a better description. I've only seen it reported to be happening with big alliances that have "ruining your game" as a reason for existence, attacking smaller entities. Its interesting to actually see people banding together to fight that.
Good post. For the record I'm very happy to discuss improvements to this 1.1 mechanic - and if people can get away from the trolly-flaminess lets do it. "Why this change happened" is now really something for Eve History, In Character propaganda, and 3rd party sites - so lets move on to pure mechanics if its possible and see if there is some kind of resolution to this mess.
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Jade Constantine
Jericho Fraction The Star Fraction
2201
|
Posted - 2012.06.14 13:24:00 -
[16] - Quote
Khanh'rhh wrote: The game shouldn't be balanced on the extreme outlier of "9000 vs 100" but should be balanced on the hundreds of allies that are dog piling onto every single wardec they can, regardless of whether they even like the people they are "allied" with.
Which of course the solution I proposed (and vast majority of non large bloc/non CSM) posters appear to agree with resolves perfectly.
Make the defender pay for allies only when the total size of the defender + defending coalition is larger than the attacker. This means the wardec system is not balanced around the edge case you describe but is balanced for EVERYBODY.
NB. balanced does not neccessarily mean "fair".
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2201
|
Posted - 2012.06.14 13:28:00 -
[17] - Quote
CCP Tuxford wrote:Kismeteer wrote:eet to demonstrate the lunacy of attempting 50 allies. This should go in the wiki but ... :effort: Quote: 1 ally = 0 Million 2 allies = 10 Million 3 allies = 30 Million 4 allies = 70 Million 5 allies = 150 Million 6 allies = 310 Million 7 allies = 630 Million 8 allies = 1 Billion 9 allies = 2 Billion 10 allies = 5 Billion 11 allies = 10 Billion 12 allies = 20 Billion 13 allies = 40 Billion 14 allies = 81 Billion 15 allies = 163 Billion 16 allies = 327 Billion 17 allies = 655 Billion 18 allies = 1 Trillion 19 allies = 2 Trillion 20 allies = 5 Trillion 21 allies = 10 Trillion 22 allies = 20 Trillion 23 allies = 41 Trillion 24 allies = 83 Trillion 25 allies = 167 Trillion 26 allies = 335 Trillion 27 allies = 671 Trillion 28 allies = 1 Quadrillion 29 allies = 2 Quadrillion 30 allies = 5 Quadrillion 31 allies = 10 Quadrillion 32 allies = 21 Quadrillion 33 allies = 42 Quadrillion 34 allies = 85 Quadrillion 35 allies = 171 Quadrillion 36 allies = 343 Quadrillion 37 allies = 687 Quadrillion 38 allies = 1 Quintillion 39 allies = 2 Quintillion 40 allies = 5 Quintillion 41 allies = 10 Quintillion 42 allies = 21 Quintillion 43 allies = 43 Quintillion 44 allies = 87 Quintillion 45 allies = 175 Quintillion 46 allies = 351 Quintillion 47 allies = 703 Quintillion 48 allies = 1 Sextillion 49 allies = 2 Sextillion 50 allies = 5 Sextillion
PS, if CCP were working for us, Super Capitals and Titans would be removed from the game. Nice troll though! Actually I just capped it at 20 allies, I doubt anyone will notice :P
We're currently up to 40 allies so rest assured we will.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2201
|
Posted - 2012.06.14 13:31:00 -
[18] - Quote
Ribikoka wrote:Marlona Sky wrote:Ribikoka wrote:Nice wardec exploit fixing, thanx CCP. Funny. Suicide ganking is classified as content and players rallying together to fight a common enemy is considered an exploit.  Wardec for 0 isk is an exploit, stop raving.
It really isn't an exploit. I recommend you check the Inferno devblog on war. CCP intended this mechanic - they have probably been surprised at the way its been used however, and weren't expecting people to band together so effectively to fight nullsec aggression with the system.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2201
|
Posted - 2012.06.14 13:34:00 -
[19] - Quote
Simi Kusoni wrote:Jade Constantine wrote:Khanh'rhh wrote: The game shouldn't be balanced on the extreme outlier of "9000 vs 100" but should be balanced on the hundreds of allies that are dog piling onto every single wardec they can, regardless of whether they even like the people they are "allied" with.
Which of course the solution I proposed (and vast majority of non large bloc/non CSM) posters appear to agree with resolves perfectly. Make the defender pay for allies only when the total size of the defender + defending coalition is larger than the attacker. This means the wardec system is not balanced around the edge case you describe but is balanced for EVERYBODY. NB. balanced does not neccessarily mean "fair". So basically you're saying it just so happens that you believe this change, that would happen to benefit you, would be the best idea? Wow, that's new.
Well it would benefit me, it would benefit anyone else who gets wardecced by a large aggressor and wants to assemble a defensive coalition. It would benefit a small merc corp deccing an equal target that doesn't want to get dogpiled, it would benefit a medium corp fighting a medium corp to ensure the war doesn't get silly. It benefits pretty much everyone in eve.
(if you guys are to be believed - it even benefits goons who are now telling us they wanted more targets).
So I'm struggling to see ANYONE my proposal doesn't help.
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Jade Constantine
Jericho Fraction The Star Fraction
2206
|
Posted - 2012.06.14 14:10:00 -
[20] - Quote
Simi Kusoni wrote:Jade Constantine wrote:Simi Kusoni wrote:Jade Constantine wrote:Khanh'rhh wrote: The game shouldn't be balanced on the extreme outlier of "9000 vs 100" but should be balanced on the hundreds of allies that are dog piling onto every single wardec they can, regardless of whether they even like the people they are "allied" with.
Which of course the solution I proposed (and vast majority of non large bloc/non CSM) posters appear to agree with resolves perfectly. Make the defender pay for allies only when the total size of the defender + defending coalition is larger than the attacker. This means the wardec system is not balanced around the edge case you describe but is balanced for EVERYBODY. NB. balanced does not neccessarily mean "fair". So basically you're saying it just so happens that you believe this change, that would happen to benefit you, would be the best idea? Wow, that's new. Well it would benefit me, it would benefit anyone else who gets wardecced by a large aggressor and wants to assemble a defensive coalition. It would benefit a small merc corp deccing an equal target that doesn't want to get dogpiled, it would benefit a medium corp fighting a medium corp to ensure the war doesn't get silly. It benefits pretty much everyone in eve. (if you guys are to be believed - it even benefits goons who are now telling us they wanted more targets). So I'm struggling to see ANYONE my proposal doesn't help. It doesn't help merc corps, when indie corps instead of limiting their options and choosing the "best" people for the job choose to just allow anyone into the war. The whole idea of the merc marketplace is that a small, but rich, corp attacked by a big bunch of griefers can hire mercs as allies. Under your system you're just back to free allies and a free goon forever war.
The example you mention will work exactly the same in my proposal as it will in the 1.1 change. The indy corp will have to pay for allies hence if you think it'll work in 1.1 , it'll work in my proposal just fine.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2245
|
Posted - 2012.06.14 16:30:00 -
[21] - Quote
Khanh'rhh wrote: My favourite fix is simply to allow infinite and free allies, but allow an ally to only join one war.
This would mean mercs would need to WANT to work for the aggressed party, and that may largely come down to an ISK incentive to do so.
I'm sure plenty of people would still dogpile GSF, but I don't think that's a bad thing for any of the involved parties on either side. For the majority case, mercs will be picking their ally of the week based on what the ally has to offer, whether that's helping E-Uni pro-bono or fighting against the 0rphanage for 500mil a week is really up to them.
See, thats not actually a bad idea.
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Jade Constantine
Jericho Fraction The Star Fraction
2253
|
Posted - 2012.06.14 16:35:00 -
[22] - Quote
Khanh'rhh wrote: No it's not the solution you proposed, because in your very next sentence you went and spilled the same crap about equal numbers.
All your solution would mean is that every war (in the common case) would gravitate towards equal numbers all the time, which is completely silly and open to gaming in utterly broken ways.
EG:
50 industrialists want to get back at a 5man corp of people that have been greifing and so wardec them. Industrialists have about 5-10 PVP capable pilots so this seems like a good idea.
Next day, several corps containing 45 PVPers have dog-piled into the war for free and the industrialists go back to ship spinning because their plan has been defeated.
That would cost the industrialists exactly the same amount in my proposed system as it would in the CCP 1.1 patch. I'm not realy seeing what your argument is.
Khanh'rhh wrote: You can keep on with your idea all you want, but you will never get any traction on it because it's completely silly. The only situation in which it makes sense is if you need massive numbers of allies to make up a huge number differential, which is ALL about you and your OVER 9000 baddies and nothing to do with proper mechanics.Everyone can see it, as well.
Well to the contrary really. The huge majority of unaffilitated posts on eve online forums, and in comments to the many blogs on the subject seem to believe the proposal I have made is more sensible than the change CCP have put onto SISI. Generally the only people on your side of the argument is well ... goons/test and various MAD CSM's who have pretty much said they are opposing my suggestion because they "hate jade/jade showed them no RESPECT" (and presumably they hope that the CFC throws them some sympathy votes next year so they can go back to the feeding trough)
I'm getting the strong impression you still don't really get what it is I am suggesting because all your examples of why "it won't work" end up with it working precisely the same as the 1.1 patch on SISI will.
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Jade Constantine
Jericho Fraction The Star Fraction
2274
|
Posted - 2012.06.15 00:24:00 -
[23] - Quote
Rengerel en Distel wrote:Michael Harari wrote:Why not just allow allies such that the total number of players in the defender's coalition = number of people in the attacking alliance/corp? That's been suggested many times, the only reason against it seems to be that Eve isn't fair.
Which is ironic seeing as how one of the stated reasons for removal of the defensive ally dogpile was it "wasn't fair" 
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2279
|
Posted - 2012.06.15 01:33:00 -
[24] - Quote
Damion Rayne wrote:Wow, this whole forum is full of some pretty stupid people....
When it gets to the point that you think "everyone else" is dumb and stupid it might just be they are right and you are wrong.
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Jade Constantine
Jericho Fraction The Star Fraction
2294
|
Posted - 2012.06.15 10:24:00 -
[25] - Quote
Sacrifixe wrote:If you all are so eager to fight us get all your ally's and your cryboats to Deklein. So you can fight us for FREE!!
Nobody wants to fight you in Deklein. You have NAP'd virtually the whole of 0.0 already. We wanted to kick your teeth for the next couple of years in empire, but it seems the game is being changed to make it more FAIR for you thus removing that option.
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Jade Constantine
Jericho Fraction The Star Fraction
2301
|
Posted - 2012.06.15 16:52:00 -
[26] - Quote
Khanh'rhh wrote:People are *still* talking about how this benefits large alliances and completely ignoring 99.9% of EvE.
Do you also realise the self same groups were wardeccing the Goons before the change, and paying a small 50-150mil a week to do it?
And now they must pay 500m a week to do it.
How is increasing the cost to dec Goonswarm by up to 10x on the pre inferno expense NOT benefiting the large alliances exactly?
Khanh'rhh wrote:Jade keeps telling us about his "mighty coalition of allies who have banded together" but still dodges basic questions about them, such as whether he has even spoken to the people pressing "ally all" in their Neocom. Someone who wants to "shoot goons for free" (his words) is not an ally fighting for his ideals.
Why is that even relevant?
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Jade Constantine
Jericho Fraction The Star Fraction
2301
|
Posted - 2012.06.15 16:57:00 -
[27] - Quote
Khanh'rhh wrote:As a member of BUGRY, members 50, we were wardecced by a small corp, members 15, who had a massive grudge against us because we'd pulled down their space trousers and did our namesake. Day 1-4 of the war led to a handful of engagements. Day 5 saw inferno. By Day 6, we had 15 allies for a total of 250-300 people. We actually also were the first corp to receive an ally under the new system, toot. By Day 10 we had almost 900 allies from 25corps (mostly the exact same ones "helping" Jade and every single other corp. One of our allies was a 5man corp in 50wars). We paid for none, we spoke to none. The wartargets didn't bother undocking again, because any concept of who was fighting who was completely lost in the mire. This story repeated itself across every war going, every aggressed party effectively had every "merc" working for them, for free. he just wrote this: http://www.evenews24.com/2012/06/15/eve-online-inferno-scorches-the-mittani%E2%80%99s-knickers-ccp-turns-down-the-heat/
So you are complaining about the fact that you got wardecced ... your CEO asked for allies and you got allies? If you wanted to keep the war small why didn't you just well ... NOT ask for allies?
In addition of course the change I have proposed widely (and in the EveNews24 article you link) would solve this problem because as the larger defending ally you couldn't add ANY allies for free and you'd need to pay on the same principle as the 1.1 patch (only with a more sensible free structure.)
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Jade Constantine
Jericho Fraction The Star Fraction
2302
|
Posted - 2012.06.15 17:10:00 -
[28] - Quote
Vimsy Vortis wrote:These changes aren't adequate to resolve the problems with the current system, but they are (just barely) better than nothing.
You still have the problem of the total cost to declare a war being multiplied by 1+ the number of active wars you have, so if you declare a war against a 5 man corp for 50 million it then costs you 1 billion to declare war on an 8000 man alliance, but if you declare war on the 500 man alliance first it costs you 500 million and the 5 man corp costs 100 million. (I **** you not this is a real thing).
Also because it's still much, much cheaper and considerably less risky to join wars as a defender than it is to declare your own wars people will straight up pay the bill for the defender to join their wars. Unless you bring up the cost for multiple allies to be in 50 million increments that's going to keep happening.
Well yes. but I mean really - where do you want to go with the wardec system? At the moment it costs 500m isk a week to make war on the largest alliances. By your logic you'd set the minium cost to ally against the largest alliances to be 1000m (for the 2 weeks) to balance it.
So that way there would be no way to cheat the fee of the formal declation but is that your vision for wars in eve online?
I mean I know I've said this 1.1 change is massively unbalanced in favour of making this crazy FAIR for the large alliances but how far can you turn the screw on this?
Your concerns are real though.
Come 1.1 patch I will be selling allied slots for war against Goonswarm:
Ally 1 = free (cheapest price for 2 week dec otherwise = 1b for 1b discount) Ally 2 = 10m (cheapest price for 2 week dec otherwise = 1b for 990m discount) Ally 3 = 20m (cheapest price for 2 week dec otherwise = 1b for 980m discount) Ally 5 = 40m (cheapest price for 2 week dec otherwise = 1b for 940m discount) Ally 6 = 80m (cheapest price for 2 week dec otherwise = 1b for 920m discount) Ally 7 = 160m (cheapest price for 2 week dec otherwise = 1b for 840m discount) Ally 8 = 320m (cheapest price for 2 week dec otherwise = 1b for 780m discount) Ally 9 = 640m (cheapest price for 2 week dec otherwise = 1b for 360m discount)
Or perhaps auctioning them - there's an idea - it would be great if I could sell an ally slot for 2 weeks against an incoming wardec on the contract auctions.
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Jade Constantine
Jericho Fraction The Star Fraction
2302
|
Posted - 2012.06.15 18:46:00 -
[29] - Quote
Khanh'rhh wrote: You also, at some point, need to accept that running your mouth off about an entity that is 90 times your size is going to result in repercussions, (sandbox 'n' all) and you shouldn't be expecting CCP to patch in changes that help you get out of it for free.
Of course the sandbox of repercussions only goes one way. When turnabout is attempted (quite successfully as in this example) suddenly the sandbox has new walls and the nerftbat strikes.
You are being very deceitful to categorize a desire on my part to "get out of this". I made the war mutual, I invited anyone in new eden who wanted to punish goons to come punish them. I'm pretty convinced we were winning and would have ultimately won. Our side of the war wanted consequences and repercussions to set hisec aflame.
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Jade Constantine
Jericho Fraction The Star Fraction
2303
|
Posted - 2012.06.16 02:38:00 -
[30] - Quote
Molic Blackbird wrote:CCP is trying to make being a Merc corp profitable again. These changes are completely backwards from the way it should be done. Basic economics states if you want prices to increase you either need lower the supply or increase the demand. Current war dec mechanics has infinite supply and infinite demand. The price is at zero. With inferno 1.1 the number of allies a corp can have will be limited, thus lowering demand, but the supply will remain infinite. Normally that situation would result in even lower prices. With the price already at zero, Mercs would have to start paying to be allies to get an even lower price. That is something I don't expect to happen outside of a few rare conditions.
To fix this, you need to limit the supply of merc corps available to be an ally. Instead of limiting the number of allies a corp can have, you need to limit the number of wars a Merc Corp can be an ally to and keep the number of allies a corp can bring into a war infinite. If a Merc corp only has 2 free slots with which to be an ally, they will be much more picky which wars they become a part of. Additional wars can be added at the same exponential rate that allies can be added to under inferno 1.1. The trade hub gankers would flock to war decs involving large alliances as that would offer the most targets. The smaller scale wars would be free to pick from the merc corps with slots available that offer services they need. The best Merc corps could have lots of contracts with the cost being passed on to the customers for the extra slots.
Under the Inferno 1.1 system, I fully expect one alliance to spring up with around 1,000 members that will be an ally to the vast majority of wars in Eve. The members of such an alliance will be mostly "Trade hub Gankers". That alliance will just want as many wars as possible to get as many targets as possible. When that happens, we will be in the same position we are in now. People will be scared to war dec anyone as it would mean having to take on the 1,000 member alliance and Mercs still won't be getting paid. I predict at that point, CCP will indeed place a limit on the number of wars an alliance can be an allied.
We will then have a limit on both sides of the ally system. That will further help the large null sec alliances avoid threats in high sec as there will then not be enough large "trade hub ganker " alliances to go around. The game would have come full circle and things will be almost exactly like the pre-Inferno war dec system.
Pretty good analysis really.
And yes the real problem with CCP's thinking is that they need to intervene to make Merc Corps profitable in the current system without providing any kind of structure, win condition or overall sting to wardecs in general. Eve is pretty much a game of laissez faire capitalism - if mercs can't make a living selling their services right now its because they are not offering the services people will want to buy, and trying to make them more attractive by nerfing free ally decs is just a clumsy attempt at protectionist intervention that still won't work because nobody has a motive to pay merc corps to camp trade hubs (when there are so many corps who will like to do it for free).
I do tend to agree with you also - that when Soundwave sees this fix does nothing for the merc corps and players adapt again by forming 1000 man hisec trade hub ganker alliances to get around the ally nerf - he will be tended to kneejerk again and put more limtis on the system all the way back to pre-inferno wardecs.
All we might be left with longterm is the increased price to dec Goonswarm (500m rather than 50m) and that could well be the only lasting legacy of Inferno's wardec "boost."
End of the day I suspect this is all simply about the re-assertion that hisec is a place where nullsec aristocracy comes to hunt and grief rather than a place where people are given the chance to "fight back."
Eve is a hard game, buts its hardest of all if you aren't in a super alliance living off the milk and honey of endless moon goo and protected from the consequences of your actions in all ways possible.
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Jade Constantine
Jericho Fraction The Star Fraction
2335
|
Posted - 2012.06.18 02:08:00 -
[31] - Quote
Scatim Helicon wrote:Antisocial Malkavian wrote:Alia Gon'die wrote:Antisocial Malkavian wrote: And come on Goons, dont pretend "come at me bro" anymore. You just run screaming to CCP when pp do.
Just like I ask everyone else who mentions this. Do you have any proof of Goons going crying to CCP? yea the changes in the blog. I like how ppl try to pretend they arent related lol Bet you thought T20 was just another dev and those charges were trumped up too lol So you don't have any proof, or even evidence, aside from the voices in your head. Thanks for clarifying.
Its the very definition of a moot point at this stage. All eve players are forbidden to discuss this kind of thing by the new forum rules. Even if somebody did have some kind of evidence of something they would be extremely unwise to post it on the Eve Online forums and should instead simply contact Internal Affairs directly.
As such demanding people post "evidence" that would likely get them immediately forum-banned should probably be considered trolling itself.
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Jade Constantine
Jericho Fraction The Star Fraction
2340
|
Posted - 2012.06.18 14:25:00 -
[32] - Quote
Khanh'rhh wrote: It's a moot point, yet you're still writing walls of text on external media about it? O-KAY.
Well I stand by everything I said on the EveNews 24 article and if you take the time to read it yourself you'll see I go out of my way to provide a pretty balanced perspective on the issue. But that was kind of the thing your goon brethen in the post above yours was asking for really so :shrug:
Khanh'rhh wrote:The entire thing has been completely manufactured in your head, and I laugh heartily that the forum rules got changed in the middle of this thread, that effectively make half your posts against the rules when it changes.
And pretty much all the posts that goon senior management made accusing me of being an internet prostitute to try to smear my rep to win the argument also ... as you say "fun times."
Khanh'rhh wrote: On topic, I would still suggest the solution to all this is to just leave the 1.0 pricing system in place but make it so any ally can only join one war under contract in a 2 week period. The only "exploited" part of this would be that people who were previously paying money to wardec Goons and gank AFK haulers in Jita would be able to attach to the war and do so for free, which isn't game breaking. Everywhere else, someone is going to want to see some money to have the only war they can take part in be a "us vs. 30man corp" affair.
I would actually agree with that on the proviso that a mechanism is introduced to allow auto renewal of the 2 week contracts for both the defender and ally (if both have clicked auto renew yes - then the war continues without interruption - if either have clicked no, then the war ends for them at the 2 week mark) this would allow people who wanted to continue a war to keep going without a 24-48 hour break in the middle for no good purpose.
Khanh'rhh wrote:As for Jade, well, he might find he needs to do more to "rally a brave and united highsec to fight the Goons" than ride on the coattails of people who just want to sit in Jita and lock every undocking red, whilst claiming this is emergent gameplay.
Well you see a bit angry that the :effort: required on my half was not much more than the :effort: required on Mittani's behalf to click the button and write some angry tweets. But thats eve, if you want to truly break somebody you need to get out there and do it and I consider I was simply replying to the effort Mittani expended in kind.
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Jade Constantine
Jericho Fraction The Star Fraction
2341
|
Posted - 2012.06.18 17:57:00 -
[33] - Quote
Alia Gon'die wrote:Jade Constantine wrote:Khanh'rhh wrote: It's a moot point, yet you're still writing walls of text on external media about it? O-KAY.
Well I stand by everything I said on the EveNews 24 article and if you take the time to read it yourself you'll see I go out of my way to provide a pretty balanced perspective on the issue. But that was kind of the thing your goon brethen in the post above yours was asking for really so :shrug: Why should anyone trust your "fair and balanced perspective" when it is fairly well known that you have a huge bias?
Everyone in Eve has a huge bias. But some of us are capable of writing balanced posts regardless.
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Jade Constantine
Jericho Fraction The Star Fraction
2354
|
Posted - 2012.06.18 22:32:00 -
[34] - Quote
Hans Jagerblitzen wrote: Why would any aggressor ever declare war against a completely unknown entity, especially one that lock them into permanent war and than balloon to infinite size?
Well you are reading too much into the propaganda of one side I think Hans. Even in 1.0 nobody was "locked" forever - they could always have surrendered. I know its becoming customary for the CFC guys to rule out the option as "unthinkable" but it was still an option.
That said I think pretty much everyone (myself included) agreed that the permanent lock-in of allies was a mistake - and its a mistake that can easily be corrected by allowing 2 week contracts with option for autorenewal on both the defender and alliy sceens (both need to click yes for it to be auto renewed).
Beyond that nobody has really given a satisfactory answer as to why having allied contracts concord-fee-free (as long as the total size of the allied coalition does not exceed the attacking force) will not work.
Hans Jagerblitzen wrote: you suggest CCP hire a military advisor, but a military advisor would never produce the "fair and balanced" set of mechanics many are striving here for. They would certainly know better than to declare war where an unlimited risk potential existed. They would understand that aggressor corps are only ever going to declare wars they think they can win.
At the moment nobody can win a war in Eve Hans - thats the problem. Hence trying to balance things in favour of the attacker so they declare wars is just avoiding the bigger issue which is the need to produce a wardec system that has structure and objectives and a way to objectively measure winning and losing - right up to win bonus and loss penalty. Until this exists there will never be a purpose for mercenaries in random wardecs either. The hypothetical "military adviser" we're talking about would tell CCP there won't be any war if one side massively outnumbers the other - what will happen is an asymetric insurgency where the outnumbered side avoids the regular army and simply tries to gank loners. Well just like actually happened! What 1.1 is trying to achieve is to protect the regular army from the insurgency on the grounds that big should = win on most occassions. Its interfering with the integrity of the sandbox and meddling with emergent gameplay and thats why most eve players responding to these threads instinctively dislike what is being done.
Hans Jagerblitzen wrote: Lastly, we can't just argue under the assumption that every wardec is a big bad griefer out to get noobs. Sure, it happens occasionally. And sure, we want to minimize this. But as I've said earlier, changing the entire set of mechanics to fit with this mentality must require that griefing be a persistent underlying motivation behind the majority of wardecs.
Well you'd have a point if there wasn't a perfectly good solution that works in all cases (both the edge case and the ordinary wardec) but there is - its been widely publicised and most players appear in favour of it.
Hans Jagerblitzen wrote: Regardless of whether any of us are happy with the 1.1 changes, the fact remains that CCP was aiming for a compromise in the final rules, a plan that would fit the *majority* of war decs - it isn't the hard cap requested by some, and it isn't the free-for-all advocated by those on the other end of the spectrum. It's something in between.
Its a bad compromise then, the kind that pleases nobody. And the shame of it is that there is a perfectly good solution that would please pretty much everyone. In an ideal world the CSM would take up the voice of the common players on the forum and argue for this better solution.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2357
|
Posted - 2012.06.19 01:24:00 -
[35] - Quote
Khanh'rhh wrote:block of text
Holy no line break wall of text batman! 
Seriously I'm not going to read that unless you format it properly.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2368
|
Posted - 2012.06.19 12:08:00 -
[36] - Quote
Well given the pretty significant opposition to this particular change expressed in this and *many* other threads on the forums at the moment would it be possible for team BFF to go and have a conference with The Senior Producer CCP Unifex (Jon Lander) - and discuss the issue? Perhaps it needs a fresh set of eyes and maybe look at shuffling the teams around a bit?
How exactly would it hurt to leave 1.0 in place for the summer to see how it works in the wild? Maybe spend a couple of months coming up with a properly-worked solution to the problems that have been seen.
The rushed 1.1 changes really do feel incomplete and badly thought out.
Example.
1. Sure the lock-in rules for allies need changing, but reverting it to a fixed 2 week contract with no possibility of auto-renew is just clumsy and a bit lazy programming (epecially considering the 24/48 hour cooldown it will force into the middle of hot wars)
2. Exponentional costs for allies regardless of the size of the attacker ... this has been comprehensively criticized and debunked as a gameplay concept now. Its just silly. If the Attacker's wardec costs are being decided by counting pilots in the defending organization then the defenders wardec costs (if any) should also be decided by counting pilots in the attacking organization. Making one linear and capped, while the other is exponential and uncapped - is just poor design.
3. Mutual wars excluding allies. Since mutuals are the ONLY way that an affect can be forced to commit seriously to a war and since for a small defender to seriously threaten a large attacker THEY NEED ALLIES - the impact of removing allies from a mutual war is simply to remove commitment and consequence to attackers in wars. This surely wasn't the point of Inferno?
4 Inbalance in wardec costs between large and small organizations. Soundwave justified this on the grounds you pay more for more targets - but the reality is that most very large organizations DO NOT actually present more targets because they are not present in HISEC to be targets. If you pay 500m to wardec a 9000 man alliance you'll be lucky to see 1% of that number yet you are still billed for deccing the full 9000 (even capped). Reality is that a 200 man empire corporation is going to present as many targets as a 9000 man 0.0 organization (probably more) so its pretty ridiculolus that smaller one with more numerous targets costs 100m to dec while the larger one that is mostly in 0.0 costs 500m isk. This kind of situation is why people are believing the wardec system is horribly unbalanced in favour of 0.0.
Seriously.
Please use the opportunity of the minor delay in 1.1 to have a serious discussion between Team BFF and their managers at CCP and see if this whole thing needs to be sent back to the discussion stage for reengineering.
It would be a great shame for the centrepiece of the Inferno summer expansion to be turned into a fiasco where only huge attacker on small defender "grief" wardecs have a purpose and the notion of "emergent gameplay" flows only one way.
Perhaps taking a few weeks break and then looking at shifting the teams around is the way to go. Wardecs and all things mercenary, war-fighting and hisec conflict deserve a fresh set of eyes and shouldn't be passed over with such an evidently rushed set of changes.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2370
|
Posted - 2012.06.19 14:23:00 -
[37] - Quote
CCP Goliath wrote:While I am sure that shuffling Team BFF around a bit would accomplish a lot, I feel like we might be a few steps (months) ahead of you there. Also you should definitely tune in to my development processes devblog series to learn about the "management" of teams.
Certainly team BFF managed quite a lot of good things in other areas of the game ... my apologies for mispeaking the team name responsible for Wardecs - I'll read your article and see if I can find the right team name for the guys doing wardec revision to edit my post!
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2370
|
Posted - 2012.06.19 14:31:00 -
[38] - Quote
CCP Goliath wrote:Jade Constantine wrote:CCP Goliath wrote:While I am sure that shuffling Team BFF around a bit would accomplish a lot, I feel like we might be a few steps (months) ahead of you there. Also you should definitely tune in to my development processes devblog series to learn about the "management" of teams. Certainly team BFF managed quite a lot of good things in other areas of the game ... my apologies for mispeaking the team name responsible for Wardecs - I'll read your article and see if I can find the right team name for the guys doing wardec revision to edit my post! Just read my post that you replied to initially about the war decs. It's in there https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=120106Please note that in my links above, all words linked in "would accomplish a lot" were achieved by teams formed in the reorganisation, not BFF.
Done, thanks, and I updated my large post above with the correct team name. The friends/superfriends/best friend forever theme kinda got confused in my mind around Soundwave's larger than life personality.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2371
|
Posted - 2012.06.19 15:12:00 -
[39] - Quote
CCP Goliath wrote: I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.
Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc. The reason being we're specifically involved in the issue and invested in the outcome. Then take a serious look at what the genuine neutrals are saying and see if you think its generally supportive of the 1.1 changes or opposed.
There are issues that many people are criticising (and have indeed been criticising since before inferno) I've just been back reading some of the threads when Soniclover initially laid Superfriends plans for wardecs. Back then I wasn't even posting in the threads but these issues were still continually raised and negative feedback given.
So please try it.
Skip my posts, Skip the large alliance posts.
Read what everyone else is saying.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2371
|
Posted - 2012.06.19 15:21:00 -
[40] - Quote
CCP Goliath wrote:Jade Constantine wrote:CCP Goliath wrote: I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.
Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc. The reason being we're specifically involved in the issue and invested in the outcome. Then take a serious look at what the genuine neutrals are saying and see if you think its generally supportive of the 1.1 changes or opposed. There are issues that many people are criticising (and have indeed been criticising since before inferno) I've just been back reading some of the threads when Soniclover initially laid Superfriends plans for wardecs. Back then I wasn't even posting in the threads but these issues were still continually raised and negative feedback given. So please try it. Skip my posts, Skip the large alliance posts. Read what everyone else is saying. That's not even a mental exercise. That would take me a very large chunk of my afternoon at a time when I am pretty darn busy. The reason it would take so long is that you and others continually reposted the same arguments despite me asking you all not to - for this exact reason! In any case, I have explained that I have faith in the team to do the right thing, and they *have* read the feedback.
Well you could simply temp forum block "me" and any poster in this friend from "goonswarm/test/obvious nullsec" and look at whats left. But seriously, I understand you are frustrated that we (myself and practically everyone else) kept on debating, arguing, restating our points etc etc - but really, doesn't that just show we're passionate abouty your game end of the day? Its not a bad thing really.
Imagine how disappointed you'd be if you posted a devblog and everyone just :shrugged: and said "meh".
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2371
|
Posted - 2012.06.19 15:45:00 -
[41] - Quote
CCP Goliath wrote: I do enjoy the commitment that players show to EVE, it's the lifeblood of the game. I don't enjoy people tearing strips off each other (or us) and taking an "I'm right, you are wrong (usually accompanied by an insult)" approach to debate, which is what invariably occurs on these forums.
Well its not always like that from everyone you know. I mean looking at things from the other perspective: I feel I raised a number of points against a specific set of patch changes and proposed an alternative. I invited people to critique that alternative and actually welcomed being proven wrong if that could be done. There has been some constructive dialogue.
Now sure, I do agree the insults and trolling and nonsense got way too heavy from some quarters - but that itself is part of eve too (people get partizan about their alliance interests) and as in space people try to dogpile a victim on a stargate with 100 ships if they can, a big alliance posting on these forums uses just the same tactics against an enemy player if they feel their alliance interests are threatened.
CCP Goliath wrote: Seems that it's about converting people to one's viewpoint, or about silencing or rubbishing them altogether, rather than stating one's case, maybe answering one rebuttal and leaving it be. The latter is far more informative and useful to read than the former.
Well problem is one's simple rebuttal (or indeed opening premise) can be quite easily drowned out by a dozen identikit personal attack or trolling posts and sometimes you have to raise your voice a bit to heard over the masses. But I mean ultimately one has to look at the outcomes to decide how satisfying the feedback process is.
In this case well, you guys (devs) have responded to my posts, you've said you've read them but are largely unconvinced by the things I've said. While I'm happy they didn't just get ignored, I'm not really that convinced they been considered or seriously responded too. The impression I've gotten is that "the plan" was kinda set in stone and that causes a frustration all of its own.
The only real answer to the specific criticisms of the the exponential wardec ally fee is that "war in eve is not meant to be fair." (which is a double-edged sword of a statement that the community has taken up joyfully to rip up the premise for these changes in the first place)
There hasn't been an answer to the issue of the mandatory 24/48 hour break in wardecs even if both defender and ally wanted to continue without a break. (granted this issue may well have been drowned out in all the noise)
There hasn't really been any comment on the issue with removing allies from mutual wars allowing large attackers to use wardecs as consequence-free griefing tools (since a smaller industrial corp could never gain an advantage on a large pvp corp without the use of allies.) - (and this one is pretty damn key because it hits at the heart of the problem with the wardec system as a whole)
These are pretty fundamental points of principle around the wardec system. Its discussion of these elements that has made the eve forums and the eve blogging community explode over the last few days. War is a vital part of Eve and if the message gets out that war is now something just for the big to oppress the small and gameplay in war only really goes one way down the sandbox its a significant disappointment.
Quite honestly Goliath. If I'd made one comment and then just walked away without having my questions answered and proposals considered it would mean I just didn't care. When that moment comes I probably wouldn't care enough to subscribe either. War is the lifeblood of Eve. And Inferno was supposed to be the expansion about war. Its no real surprise people are getting hot under the collar about it.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2371
|
Posted - 2012.06.19 16:21:00 -
[42] - Quote
Khanh'rhh wrote: If we also skip people who have swallowed the false premise that this is a change to "aid large alliances" then there are very few posters other than the CSM (who agree it needs to change) and me.
Well what the CSM "believe" is quite well documented in various podcasts. I advise anyone wishing to discover for themselves to listen to Noir guy on the Crossing Zebra's ep six podcast
http://www.evenews24.com/2012/06/18/crossing-zebras-war-on-goons-dust-514-micropayments-alekseyev-karrde-episode-6/
And listening to Two Step and Seleene on the tactical entertainment tv podcast will reveal a lot about the motives for this change (hint it had a lot more to do with helping 0.0 alliances than is now recognized)
http://tacticalentertainment.tv/archives/2022 (from 45mins in)
People are free to go and listen to these things and hear for themselves.
As for you Khanh'rhh, you've posted more than I have really, but generally your points are easily countered. Ultimately unless you've got an alt involved with hisec wars I'm not really sure where your knowledge comes from. Your eve-kills history shows a bit of involvement with red vs blue (consentual hisec pvp) and since then a bit of wormhole ganking that doesn't even need wardecs to fight.) Your personal example of what goes wrong when somebody wardecced your alliance was illustrative of the need to count pilots on both sides and introduce a wardec ally fee when the defender dogpiles the attack in numbers (not corps/alliances). You've admitted previously your alliance did this to make a mockery of the wardec system - fine, but you wouldn't do it again with the system I've proposed :)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2372
|
Posted - 2012.06.19 18:56:00 -
[43] - Quote
Two step wrote: So because I used "a large nullsec alliance" as an example of why unlimited allies are bad, the only reason to fix unlimited allies is because CCP is secretly beholden to Goons?
Don't try to put words in my mouth Twostep, its conduct unbecoming really. I have advised people to listen to what you had to say and make up their own minds as to what the motive for the exponential multiplier on defensive allies was. CCP soundwave said it was the boost the mercenary profession, I am merely pointing out that you certainly had another motive.
Two step wrote:*I* (Two step, not the whole CSM, not CCP) think that unlimited allies was a bad idea. I'm not sure that the cost stuff that will be happening in Inferno 1.1 is the best solution, but it is certainly better than what we have right now. I, as a member of a 262 person alliance, would not be willing to wardec *anyone* right now, because I would face hundreds or thousands of "allies". This is dumb, and something that needs to be done about it.
An equitable solution to the precise problem you point out has been offered, thus far you haven't provided any specific objection to that solution.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2372
|
Posted - 2012.06.19 19:28:00 -
[44] - Quote
Two step wrote: Again, as I said above, and said many, many times in the *other* dumb thread you spammed about this, it isn't my job to comment on your "solution". You are not a special snowflake that is entitled to have ever member of the CSM and every person at CCP look over your ideas.
Even if the solution offered is evidently better than the changes we're currently looking at? I think you are letting your personal prejudices get in the way of doing the job you were elected to do. At this point you are not really achieving anything in your CSM role except painting the whole process in a rather unflattering light.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2373
|
Posted - 2012.06.19 19:49:00 -
[45] - Quote
Two step wrote:Nice dodge, ignoring 3/4 of my post where I completely refute what you had been saying.
Given you have thus far "dodged" ANY substantive discussion on this issue I'm not sure you have the slightest cause for complaint.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2375
|
Posted - 2012.06.19 20:53:00 -
[46] - Quote
Two step wrote: I agree that wardecs should be risky, but the risk should depend on the target actually expending some time and effort, not just clicking yes to a pile of free ally requests that come in.
By the same measure shouldn't the attacker have to expend some time and effort not just clicking dec and paying 50m isk? (ie actually making an effort to fight the war)
Two step wrote:Basically there needs to be some costs or limits to allies so that a defender actually needs to choose which allies they invite into a war. Without that cost/limit, it will just be abused as a way to get cheap(er) wardecs against people that would normally be expensive to declare war on, which is clearly not what was intended.
Well seeing as how this option only opens when a large (expensive to dec) alliance declares war on something who is prepared to make the war available to allies then the option is self-policing. To be blunt, large alliances are protected from incoming decs (by the 10x increase in cost from pre inferno) unless they feel the need to make wardecs themselves - and if they are happy to make wardecs themselves then they really shouldn't be complaining about escalation in hostilities.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2375
|
Posted - 2012.06.20 00:03:00 -
[47] - Quote
CCP Punkturis wrote:where is that popcorn I asked for????
On sale in the mercenary marketplace 
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2375
|
Posted - 2012.06.20 00:25:00 -
[48] - Quote
CCP Punkturis wrote:Jade Constantine wrote:CCP Punkturis wrote:where is that popcorn I asked for???? On sale in the mercenary marketplace  I thought I'd get as many free as you had?
well 50 takes quite a lot of work you know - its not easy driving the largest alliance in the game to a foot-stamping apoplexy of impotent rage - and you need to be able to offer interesting ganks to attract the "popcorn" 
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2375
|
Posted - 2012.06.20 00:42:00 -
[49] - Quote
Nikon Nip wrote:Jade Constantine wrote:CCP Punkturis wrote:Jade Constantine wrote:CCP Punkturis wrote:where is that popcorn I asked for???? On sale in the mercenary marketplace  I thought I'd get as many free as you had? well 50 takes quite a lot of work you know - its not easy driving the largest alliance in the game to a foot-stamping apoplexy of impotent rage - and you need to be able to offer interesting ganks to attract the "popcorn"  And interesting ganks have been provided, ty Jade and your forever war. I have had the time of my life blowing up goons, something that was very difficult for me before without literally emptying my corporate coffers.
You are quite welcome! Its been a fun experiment. Sadly the "forever" part of the description going to fall off with the 1.1 patch and we'll have about 2 weeks left to punish the goons before war is over and the bad guys can go back to their missioning in peace.
That said, I must confess I'm curious to see what the dialogue box is going to look like when my 51st ally offers to join the war post 1.1 patch (looks sideways at Punkturis) by current calculations it *should* ask for an addition 10 Sextillion ISK as a concord bribe ... thats quite a number and I'm wondering if the user inferface is going to handle it so I can screenshot for historical record!
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2375
|
Posted - 2012.06.20 00:43:00 -
[50] - Quote
Mara Rinn wrote:Two step wrote:I agree that wardecs should be risky, but the risk should depend on the target actually expending some time and effort, not just clicking yes to a pile of free ally requests that come in. Basically there needs to be some costs or limits to allies so that a defender actually needs to choose which allies they invite into a war. Without that cost/limit, it will just be abused as a way to get cheap(er) wardecs against people that would normally be expensive to declare war on, which is clearly not what was intended. Wardecs should be risky, but all the risk should be on the defender's side? WTF? You want to be a flaccid-phallus and wardec corps in hisec, then you want the poor fools you're wardeccing to stump the costs for defending a war they didn't want? If wars are supposed to be risky, the defender should at the very least be allowed free allies up to the point that the defending team outnumbers the attacking team. Making a war mutual should not preclude the defenders having allies. You started the war, you wear the cost. The defender goes mutual, you're stuck in the war that you started. That's your risk.
Please listen to this player CCP ... she gets it!
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2376
|
Posted - 2012.06.20 01:12:00 -
[51] - Quote
CCP Punkturis wrote: Tuxford already said somewhere here he capped the number (I don't remember the amount)
Does that mean its going to trim the number of allies down to the cap when 1.1 comes out? Or will it just refuse to let me add new allies up until the renewal 2 weeks? (+ if it does auto trim how is it going to decide which allies to lose?)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2377
|
Posted - 2012.06.20 13:31:00 -
[52] - Quote
CCP Punkturis wrote:Jade hasn't posted in this thread for a few hours, I hope he's okay 
Not even Eve online balancing discussions are worth skipping a nights sleep and a nice breakfast for.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2377
|
Posted - 2012.06.20 13:35:00 -
[53] - Quote
CCP Punkturis wrote:Jade Constantine wrote:CCP Punkturis wrote:Jade hasn't posted in this thread for a few hours, I hope he's okay  Not even Eve online balancing discussions are worth skipping a nights sleep and a nice breakfast for. phew! welcome back 
Well I couldn't leave a nice lady alone with all those shocking goons now could I?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2378
|
Posted - 2012.06.20 14:29:00 -
[54] - Quote
Marak Noir wrote:It's sad to see the Dev posts reduced to facetious comments. As a player, I always expect a forum thread with Dev posts to contain something interesting or useful.
As far as I can gather, Inferno is all about 'war' and making Mercenaries a valid profession in Eve. Why? It's a sandbox. If the game needs them, they will be available.
From a personal point of view it would be better to make the mechanics of Mercenary/Employer easier to use. Mercenaries need prospective Employers to post objectives and durations of contract on a suitable War Board. Employers need to be able to pick and choose Mercenary groups by looking at their accomplishments on the same board. Then just let them get on with it.
The 'dogpiling' of Allies sounded wonderful fun - just what the game needed to spice up highsec and make anyone declaring war think twice before pressing the button. Not everything Jade says is rubbish!
The real issue with the mercenary profession is that there is no gameplay reason to include them in defensive wars in the current state of the game and wardec mechanic - there is literally nothing that a merc can do to help you end an incoming war that cannot be accomplished without paying a penny (and this is even before Inferno 1.0).
If you get wardecced you move your logistics out of corp/alliance (as the goon posters here have boasted they do) - you limit your exposure, and you wait for the attacker to run out of money/patience or just prep for the occassional gank.
Prior to inferno my own alliance went through an intensely frustrating 15 month period of seeking a "good" hisec war but the same happened time after time, - logistics disappear, people move-away - use blueball tactics and general bore the attacker senseless.
What Inferno 1.0 delivered was not a "merc marketplace" (basically the wardec team delivered nothing in terms of adding value and consequence to wars) it was simply a "mayhem marketplace" where defenders could invite dogpiling onto attackers as a quid pro quo balancing to the closing of wardec evasion loopholes and increased large alliance wardec defense through size escalation.
So now the issue we have is trying ostensibly to "boost" a merc profession by removing the mayhem marketplace which destroys the balance reached on attack vs defense with Incarna 1.0/.
It doesn't help mercenary corporations in the slightest because nobody has a motivation to hire them. Why pay more than zero for a defensive ally when no defensive ally in the game is capable of bringing a war to a conclusion. The "scarcity" argument conjured up by some is just complete hogwash - an entity might wardec X small target and that target add the 5 largest alliances in the game to their defensive war for a total of 20,000 players and a total cost of 150m isk per 2 weeks. All they achieve is giving the attacker more free targets and ensuring they lose the baseline isk transaction war (50m vs 75m) while doing absolutely nothing to bring the war to a conclusion.
Until CCP is able to engineer a wardec system with stakes and consequences then there will be no purpose to mercs joining defensive wars except to scam/skim ISK payments from the credulous while doing precisely nothing to help "win" unwinnable wars.
If on the other hand Team Superfriends had delivered a stakes system for war (here's something I made up on the back of a beermat last night for example):
Wardec declared ... (Alliance X 5000) people (aliiance Y 1000 people.) Alliance X pays 200m per week (alliance Y to X would be 500m)
Default stake (defeat penality) = cost to wardec X vs Y + cost to wardec Y vs X x 10 = 7billion isk.
This stake would be paid out if one alliance gets a 75% isk killed efficiency on the other alliance while scoring at least 7b isk damage done (taken directly from the executor corp wallet or fixed as an automaticly collected "debt" if wallet insufficient. (entities in debt would no longer be able to declare war).
So in one move you'd have wars that risked something for both sides. Whichever alliance first scored 7b isk damage while being at least 75% ahead of the other would be judged to have "won" the war and has the option to take the victory boon,
Alternatively a victorious defender could "double down" perhaps and take over as the attacker for the next sequence while increasing the stake 2x to 14b isk (and skip the war fee thereafter) (rinse and repeat.)
It turns wars into hi stakes gambling and contests where both risk on the outcome.
Now.
Introduce this system and you can bet your ass that mercenary corps will have a role again because hiring them directly increases your chance of winning a hi-stakes empire war and collecting the victory boon. Allow mercs to be paid in hiring fee + futures (split of the victory take) and you suddenly make this an interesting game feature with genuine market.
In my example above I can see Alliance Y definitely wanting the service of a decent merc corp to help it win and collect the pot or reverse and double down as the new attacker.
***
Like I said, this is back of a beer mat proposal for how to make merc corps viable. But it involves actually producing a war system where victory and defeat matters and the participants are actually interested in winning.
But its what you need to make people care about merc corps in defensive wars.
The 1.1 patch just tries to promote mercs by nerfing mayhem and the outcome will just be less war involvement by everyone.
If Team Superfriends have decent metrics they can check in six months time we can revisit this prediction and see who is right and who is wrong on this. If warfare has exploded all over new eden and mercs are the new superstar professionals of eve I'll doubless eat some humble pie on the 1.1 change come christmas.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2380
|
Posted - 2012.06.20 21:13:00 -
[55] - Quote
CCP Punkturis wrote:Khanh'rhh wrote:We're also on post #447 and still talking really? I hadn't noticed..... 
Anyone would think that eve players didn't like the 1.1 patch nerf to wardec mayhem! 
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2380
|
Posted - 2012.06.21 00:27:00 -
[56] - Quote
I don't think he's a goon, he's a member of a wormhole roaming corp of some kind. He is pretty close to Mittani on twitter though so who knows.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2385
|
Posted - 2012.06.21 12:25:00 -
[57] - Quote
Vladimir Vladimirovitch Putain wrote:As I said before on a post in this thread that can only have been deleted by mistake, as it was entirely constructive, unline a truckload od posts from Punkturis or whatever the name is regarding popcorn...
Just make it a free for all. Allow all sides both sides of the war dec to get unlimited allies for no cost at all, or for whatever cost is agreed amongst themselves and take your cute little isk sink somewhere else. Put it on clones' cost cause a whole lot more will be podded then. I really hope the purpose of the Inferno expansion was to be a war themed one and not just yet another jab at Diablo3. Saddly however, after much promise CCP has been behaving like the freaking UN.
On a side note, I now have this post saved on a .txt just so I can keep on posting it every time one of you mods deletes it just because.
Well its a good point you raise really as to "what is the actual problem?" with Inferno wardecs escalating in size of participants and leading to more mayhem in empire exactly? One of the problems Eve has faced recently is in the slowing of conflict and loss in 0.0 (not enough people dying and too few wars) leading to people getting super fat and bloated and driving up prices everywhere. Whilst I can't see wardecs actually making up for the terrible balance and poor game design in 0.0 currently - it might help a bit to have actual expansion of war participation (rather than the contraction and imposed barrier to entry in 1.1)
And yep, for a War-themed expansion to end up stifling war and choking off participation is pretty sad.
For what its worth I'm not sure we've seen the worst of the nerfs yet.
What 1.1 will achieve will be the crippling of defender participation in wars. It won't do anything for paid mercs and the only actual winners (aside from 0.0 alliances who will be safer) will be the largest trade hub raider entity who will get invited into ALL wars as the free ally. This means Orphange will have a renaissance of popularity and as long as they can manage not to be inflitrated and disbanded they'll have a field day - and frankly good on them!
Of course the "mercenary profession" will keep complaining and whining that they haven't got an income stream from Inferno and the next nerf we'll see to the war system will be restricting any organization from allying in more than one war.
And so on really.
This is the problem with Team Superfriends (in my opinion) not really understanding the problem with Eve Online wardecs and trying to legislate with the stick rather than the carrot and being badly advised by various "merc professionals" on the CSM.
One thing is sure though, no mercs are getting rich on these changes and for that alone we can draw some small crumb of satisfaction.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2390
|
Posted - 2012.06.21 12:51:00 -
[58] - Quote
CCP Goliath wrote: We've explained pretty well why it can't be a free for all with unlimited allies - that option has proved to not be workable for where we want to go, nor is it healthy for the game.
You guys haven't really explained why:
a) the 2 week ally contract now comes with a mandatory 24/48 hour cooldown even if the defender + ally wants to continue with the relationship (rather than programming an auto renewal for same terms if defender + ally click "auto renew")
b) the "unlimited allies" issue cannot be dealt with by having the cost escalator begin when the defender + defending allies outnumber the attacking entity. (soundwave's eve isn't fair post has been pretty thoroughly debunked)
c) why allies should be barred from mutual wars (given that mutual wars are THE ONLY way its possible to bind an attack to consequence in the inferno wardec system.
d) how exactly barring free allies from a defender in a wardec is going to lead to anything other than picking the largest trade hub raider alliance for free and then just ignoring it.
I mean, I'm not going to accuse you guys of ignoring this thread Goliath because you clearly haven't, you've tried at times to have a conversation, Punkaris has tried to entertain people etc etc, but I think we're a long way from getting some actual answers or debate on the perceived flaws of the 1.1 wardec changes.
Sure you can say that I've made a lot of the running on crticism so far (and I have) but I'm not the only one who sees a problem with this system hence the many posts here from interested neutrals, the many blogs on the subject out there in the community, the wide discussion on podcasts and radio and the general interest for this issue in the universe of eve online.
I said earlier in this thread that I got the impression these changes were set in stone and the developers were justifying a decision already made rather than engaged in a collaborative dialogue and I guess thats the underlying tension here.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2390
|
Posted - 2012.06.21 12:52:00 -
[59] - Quote
Weaselior wrote:goliath please allow me to wardec jade on the forums tia
You know perfectly well that would lead to one of your alts losing a thread full of moon minerals on the first day and once I got 50 allies you'd have to whine to Goliath to turn off the forum ally system again 
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2393
|
Posted - 2012.06.21 13:12:00 -
[60] - Quote
Khanh'rhh wrote:Jade Constantine wrote:Weaselior wrote:goliath please allow me to wardec jade on the forums tia You know perfectly well that would lead to one of your alts losing a thread full of moon minerals on the first day and once I got 50 allies you'd have to whine to Goliath to turn off the forum ally system again  [citation needed]
get one of these
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2393
|
Posted - 2012.06.21 13:28:00 -
[61] - Quote
You could try quoting all of it. The whole point of me linking a balanced article was that its well "balanced" if you are going to selective quote only the parts that suit your bias then you kinda defeat the object - let people go an read the whole article and make their own minds up.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2395
|
Posted - 2012.06.21 13:51:00 -
[62] - Quote
Makari Aeron wrote:Using internet (fallacy) logic, since no one argued my point, I must be correct. Seriously though, I'd like to hear someone counter my points by saying how important/good the wardec system is for hi-sec because I simply don't see the benefits.
The sad thing is that in its current state (the wardec system) you actually have a point. And I hate that you have a point. I mean, I used to love the wardec system. I really enjoyed the notion of corporate warfare, alliance showdowns - roleplaying wars, wars for resource and area denial and all that jazz. I've probably a longer wardec history in this game than anybody outside privateers/orphanage and I've been using the system since the servers turned on.
But little by little wardecs did become increasingly irrelevant.
NPC corps are partially to blame, its an obscenity that large alliances can use NPC corp alts to move their wealth to market in perfect safety while using the wardec system to dec smaller targets for vanity griefing purposes with no consequence. Given my way I'd force ALL characters over a month old to leave the NPC corp for a wardeccable corp.
Faction Warefare is partially to blame (for my playstyle, all roleplay alliances basically got eaten up by FW so it became pointless to pursue decs for roleplay ideology and pay for it when you could just join the opposite faction and have it for free).
0.0 stasis and ultimate boredom doesn't help, it used to the case that 0.0 alliances died and lost space and got busted back to the empire where they floated around in confusion and wardecs would blow them to bits. Last few years all 0.0 is napped and static and nobody really loses space any more.
Add to that the increasing risk-averse cynicism of the player base and perception of "us and them" mentality between pvp'ers and pve'ers / nullsec/hisec etc etc and you get a situaiton where rather than getting a wardec and thinking "great lets fight!" it turns into getting a wardec and groaning and making plans to move 30 jumps away, form a shell corp and go play in that till the attackers get bored.
All these things add up to wars being a bit rubbish currently, and I guess part of the disappointment with the Inferno 1.1 nerf is the dawning understanding that they will keep being a bit rubbish because CCP doesn't appear to have the knowledge and interest to design a truly good wardec system. Instead we get this half-assed stumbling thing that lurches between idiot (but enthusiastic) mayhem one week and dullsville crushing stasis the week after.
So yeah. I hate your argument Makari, but frankly I'm not sure I have much to fight it with.
The saddest thing is that I think CCP *could* genuinely have renewed and regenerated the wardec system this summer if they'd had the courage of the initial convictions expressed in the early devblogs - but a cavalcade of whinging from the big alliances and their CSM appointees have led to the neutering of creativity to short-sighted narrow-minded lobbying that doesn't even benefit half the lobbyists at the end of the day (ie big alliance protection boosted, merc profession completely thrown under the bus).
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2395
|
Posted - 2012.06.21 14:07:00 -
[63] - Quote
Kale Freeman wrote:Another suggestion...
What about separating mercs from allies
Allies are your "friends". They join the war because they are your friends. Friends stand by friends. They join for free. In unlimited numbers and have no way of backing out of the war. Friends to the end!
Mercenaries are not friends. They join the war for money. You buy them for 2 weeks at a time. Prices as described elsewhere in this horrible thread.
EDIT: Allies are not dropped from the war if the war goes mutual. Friends to the end!
Works for me.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2395
|
Posted - 2012.06.21 14:46:00 -
[64] - Quote
Kale Freeman wrote:Jade Constantine wrote:Kale Freeman wrote:Another suggestion...
What about separating mercs from allies
Allies are your "friends". They join the war because they are your friends. Friends stand by friends. They join for free. In unlimited numbers and have no way of backing out of the war. Friends to the end!
Mercenaries are not friends. They join the war for money. You buy them for 2 weeks at a time. Prices as described elsewhere in this horrible thread.
EDIT: Allies are not dropped from the war if the war goes mutual. Friends to the end! Works for me. Although after reading this a few times it suddenly dawned on me that the right way to do this would be to have treaties. Manage your friends a mutual defence treaty, and hire your mercs through this expensive wardec ally mechanic.
Perhaps so, but I suspect the same people whining about the defensive ally "dogpile" consequence would still moan about treaty-dogpiling if it turned out that wardecs turned sour when too many people alligned with the defender. End of the day its diffcult to divorce people's in-game interest and bias from this discussion on any level - thats kinda what we need the devs for.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2400
|
Posted - 2012.06.21 16:00:00 -
[65] - Quote
Khanh'rhh wrote: My personal preference is that 1.0 stays as it is, with the changes: - Corps can declare war as normal - Corps can only bind to one ally - Allies auto-renew if the war is renewed, but can leave the war on a 7 day cooldown if they wish - Leaving an ally should (probably) have you pay the bill you would have paid to wardec, to discourage farming free wardecs with no consequences.
See, when you avoid all the personal attack nonsense you are capable of coming up with something thats worth discussing after all.
That isn't a bad compromise.
And light-years ahead of the kneejerk 1.1 "fix".
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2402
|
Posted - 2012.06.21 16:36:00 -
[66] - Quote
BoBoZoBo wrote:Leave the devs alone.
Here are my thoughts on the Wardec System
- I agree the idea of aggregated costs for Alliances needs to be re-thought before implemented. Especially if the source of change is from the merc community. It's too early to claim ints killing the market and good mercs will always have a job. Not to mention people will pay for others to focus on a war. There needs to be a system that lets smaller corps leverage the political capitol they have and if friends want to help for free, they should be able to and the defender should not have to pay an absurd cost for this if the opposing force is vastly superior. Fee should go to the mercs, not the NPC system
Maybe the fee only activates once there is a huge discrepancy in the size of the corps fighting. A 10 man corp against a 1000 man corp will not get fees until their allies number equally to the opposing force. THEN the fees aggregate depending on the additional numbers of pilots the new ally brings. The 1000 man corp will need to pay a serious fee to bring new people in against a force 1/100 their size, This seem fair.
- I Do like the idea of a military consultant. The combat PVP part of this game IS just as important as the Economy. An outside perspective on the matter with someone who is not involved in the day to day team and gets warfare may be a good idea on many levels.
- While I agree with Pron Fron that war is its own cost, I do remember the Privateer Alliance fiasco, and the aggregated war cost system seemed to help with that tremendously. That is a good thing, but I dont think we should just use the same line of thought on the alliance system.
MORE Thoughts on the process
- Let us directly invite people to the war via link, as opposed to submitting a general request that can get lost (considering how many wars are going on.)
- War channel - Similar to channels that open up for Interdiction and normal alliances.
- Timer for joining allies needs to be reduced. A lot can happen in 24hrs. Maybe 6 or 12hrs. For war dec its great, again, dont apply the same solution across the board.
- More direct merc market. Should be able to brows for them in some location like I do with anything in the market.
- War history - I see lots of 0v0, possibly because we still need to build history int the new system.
The whole combat / aggro / war side of eve definitely needs careful though and much better tools in game to manage it. But I have faith in CCP, stop pestering them, stop trying to give them advice on management scenarios you are not privy to. Just give them thoughtful logical ideas and discussions. Dont wate their time by trolling them and getting them off topic.
BoBo Out
good post.
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Jade Constantine
Jericho Fraction The Star Fraction
2410
|
Posted - 2012.06.21 18:28:00 -
[67] - Quote
Makari Aeron wrote:Khanh'rhh wrote:None ofthe Above wrote:But you did notice "- Corps can only bind to one ally" right?
I like the rest of it, but that seems a bit restrictive That's really the heart of my proposed solution. I have no issue with 10, 100 or 1000 corps deciding they want to join Jade in killing GSF, but I do have an issue with 10, 100 or 1000 corps simply joining every war available to them, which if you look, is what is happening now. It's increasing demand by decreasing supply; if Jade wants to keep people in a forever war with Goons and only goons, then he will need to start paying them to do it or they're going to be allying with people who are paying money, even if that's just against some 50 man corp of meanies. Basically, if you're a merc wanting to join a war, are you going with the guy paying 250mil a week or the guy saying "Shoot goons for free!" ? The concept of the "you back out, then you pay" is to encourage actual "do or die" allies and less "meh, we'll just take the free targets and drop it if it's hot." My sentiments almost exactly since I'm enough of a realist to realize that the wardec system is here to stay (sadly).
I don't actually mind allies needing to choose to commit to only one war. If thats the way of creating scarcity then so be it. Certainly from a mercenary perspective it makes sense they would be concentrating entirely on the war they are paid to fight no?
And I quite like the autorenewal free forever but pay if you back out before the end of the war thing as a neat mechanic to stop risk free farming of war offers.
In general Khanh'rhh's revised solution is not the one I'd go with instinctively but its NOT a bad solution - and its a lot better than the 1.1 solution the devs have offered us.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |

Jade Constantine
Jericho Fraction The Star Fraction
2488
|
Posted - 2012.06.22 13:13:00 -
[68] - Quote
Cuts all ways. If you are looking at the total size of the attacking entity and saying that the defender can freely add allies to the war up to the total number of pilots the attacker has (then they need to start paying) then you simply count heads. Both sides have exactly the same issue with alts and inactives so its senseless to worry about such pilots on either one side or the other. You can happily ignore both factors.
CCP Goliath wrote: I assume that the "hefty isk payments" you are referring to are the ally costs and not the cost with setting up an Alliance, which, as many have stated, would be the obvious way to handle things. RvB and E-UNI had to start somewhere!
Couple of problems with the alliance option:
1. CCP have not iterated on the alliance structure in years. The mechanisms are not suited to creating a loose coalition of wardec fighters that grows beyond a certain size. You need to personally control 1 alt corp for every single external corp you allow in otherwise you will lose control of the alliance to infilitration. While I can understand CCP pushing this "solution" because it means you'll sell more subscriptions (we'd need an addition 17 accounts to ensure our 50 strong coalition against goons could continue within an alliance structure) - its not an equitable solution or decent alternative to the Inferno 1.0 war system.
2. Its also not free (which is the point) it costs 2m per ally per month + 1billion formation costs) and its again making the defender pay a disproportionate isk surcharge far greater than the miniscule sum taken from the attacker for the declaration.
CCP Goliath wrote: It shouldn't be as easy as "click button, incur no cost, be at war" - that's not a healthy system.
Why not? It was considered healthy in the initial Inferno 1.0 devblog on war where Soniclover explains his thinking and says its a consequence to the attacker that sometimes they can find themselves in wars where unexpected things happen. The Free Ally system was a natural balance to the closing of loopholes and discount declarations for the attacker really, removing it swings the balance completely back to the largest alliances in Eve and thats the problem.
CCP Goliath wrote: Notwithstanding, the current system does not "only benefit the big entities" - it just specifically doesn't benefit a dogpile of small entities. The system of small vs small, medium vs medium, or large vs large is still totally functional.
And the proposed solution (defensive allies are charged only if the defensive coalition outnumbers the attacker) is specifically balanced for everyone. All cases, big vs small, small vs small, medium vs medium and large vs large. So its more functional than the solution you are going with.
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Jade Constantine
Jericho Fraction The Star Fraction
2531
|
Posted - 2012.06.26 03:38:00 -
[69] - Quote
Eve IS real, it costs around one third of a million dollars to add Privateers Alliance into our defensive wardec against Goonswarm!
For the same price I could buy 200 (semi automatic) assault rifles and 10 reconditioned jeeps from American gun-retailers.
Comes to something when Internet spaceship wars cost more real wars! (well small wars anyway)
Perhaps for the 1.2 Wardec patch you guys could consider allowing us to add an ally to the war for 1000 aurum instead?
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Jade Constantine
Jericho Fraction The Star Fraction
2564
|
Posted - 2012.06.28 14:21:00 -
[70] - Quote
Souverainiste wrote:Oh wow, now big alliances will be able to grind and **** the **** out of smaller alliances. I guess goons didnt like the taste of their own medicine.
And forcing us to buy mercs who might not even get the job done when honda accord proved regular people could **** **** up is plain ********.
Funny how, at each expansion, the ball is always in the camp of big alliances and the small ones are left to die and defenceless. defenceless. defenceless.
**** you ccp, you just made the game suck more than it already did.
The real issue of this for me (beyond the $300,000 dollars to hire privateers into the war) is the way I consider that CCP Developers responding on this topic have appeared to codify something of a mechanical bias in favour of the largest and wealthiest organziations in the game. All the talk of "go build a big alliance" "social consequences of annoying fat cats" "paying for targets" etc etc are examples of mechanics that flow one way.
It ignores the understand that some players do not want to play inside large alliances in Eve Online, some people like to have smaller organizations where they know everyone and don't have the stress of dealing with large gaming communities. It ignores the fact that "social consequences" drove the "dogpiling" in the 1.0 mechanic. Sure, I attracted a wardec from Mittani because I'm the greatest enemy of Goonswarm in Eve etc etc - but I got 51 free allies because Goonswarm is not a popular entity and people wanted to fight them without charge to me. Thats a social consequence that cuts both ways - but now its been nerfed so it only flows downhill.
Paying for targets thing is just crass on the wardec fee calculations. Especially when the developers themselves acknowledge that the grand majority of 0.0 alliance members will not be available as targets to a hisec aggressor. Why are we billed for 9000 targets when there are only a few dozen targets available to us in empire?
And as a developer - its not really convincing to say "hey they live in 0.0 go fight them there!" as an answer to this mechanical imbalance, and neither does it show a convincing knowledge of wardec psychology and the conduct of hisec wars in Eve.
Wars ARE a "grief" mechanic. They are designed to allow you to hurt an enemy and fight on your terms. You don't wardec a 9000 man 0.0 entity because you want to fight them in 0.0 in their stronghold and fortified territory. You wardec them because you want to shoot their loners, shoot their logistics, shoot their random idiots who run missions in pimped ships. The last place you want to be is operating in proximity of an enemy who actually want to fight - you are looking for victims not participants in a friendly space joust!
All in all this debacle has demonstrated that neither CCP nor the CSM have a good understanding of how to produce a decent wardec mechanic that does anything beyond serving the specific interest of large 0.0 entities who already have every advantage and resource the server can deliver them. The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |

Jade Constantine
Jericho Fraction The Star Fraction
2568
|
Posted - 2012.06.28 18:57:00 -
[71] - Quote
Richard Desturned wrote:TheGunslinger42 wrote:1.1 mechanics are an absolute joke, they swing it too far back in favour of giant alliances
Exponential costs for allies is just pants-on-head ********, especially when it can be small 40 man corps facing an aggressor with a thousand or more pilots.
There absolutely must be some form of balance for those types of edge cases - you were quick enough to rush out a balance fix when fifty corps jumped on as allies to interdict goonies in hisec, after all.
LOL at it costing 10 trillion isk / $300,000 for the allies against goonswarm. Pathetic. Who allowed that change to go through? Couldn't you have at least done something partway sensible like cap the ally costs so that bringing on extra allies after X corps would only be a fixed amount each time (e.g. 250m for each new ally after the 20th)? perhaps the 'defenders' should consider how much those random 3-man tax dodging corps are actually contributing to the 'defense' and base their decisions to accept assistance on that
Perhaps an aggressor against goonswarm should be charged only for the couple of dozen pilots you have in empire (as targets) rather than being billed for the full 9000.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |

Jade Constantine
Jericho Fraction The Star Fraction
2568
|
Posted - 2012.06.28 22:48:00 -
[72] - Quote
Richard Desturned wrote:also note the irony of you saying that aggressors should be billed only for the number of members in a given alliance active in empire while acting like you have the weight of our entire alliance coming down on you make up your mind
I really isn't my fault if a 9000 man entity declares a war and then sends a couple of dozen people to fight it. I have to assume it was a serious declaration of war and treat it accordingly - and I can't honestly see how CCP developers can be expected to code a game mechanic that is pased around the notion of "goon joke decs" rather than simply counting heads and reaching a balanced escalator charge for everyone concerned.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |

Jade Constantine
Jericho Fraction The Star Fraction
2568
|
Posted - 2012.06.29 12:53:00 -
[73] - Quote
Richard Desturned wrote: I suppose the intent is for a defending group to be more selective about who they accept assistance from instead of simply giving out free rides to everyone?
Thats social consequences for you Richard Desturned. If you are in an unpopular organization making wardecs is supposed to be a risky business. At least that was the stated intent of the 1.0 devblog. But 1.1 removes social consequences from the largest alliances in the game by rendering the scale of defensive allying null by introduction of a ridiculous exponential cost multiplier. At the edge case of 9000 vs 100 then nobody is going to be selective - you need to at a couple of hundred allies before you are even close to parity in on the books numbers.
If CCP were to go on record with the admission it can't balance competitive game mechanics where the largest entities of the game are concerned then :shrug: really - thats would be a pretty damning admission.
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Jade Constantine
Jericho Fraction The Star Fraction
2568
|
Posted - 2012.06.29 14:57:00 -
[74] - Quote
Richard Desturned wrote:Jade Constantine wrote:Thats social consequences for you Richard Desturned. If you are in an unpopular organization making wardecs is supposed to be a risky business. At least that was the stated intent of the 1.0 devblog. But 1.1 removes social consequences from the largest alliances in the game by rendering the scale of defensive allying null by introduction of a ridiculous exponential cost multiplier. At the edge case of 9000 vs 100 then nobody is going to be selective - you need to at a couple of hundred allies before you are even close to parity in on the books numbers.
If CCP were to go on record with the admission it can't balance competitive game mechanics where the largest entities of the game are concerned then :shrug: really - thats would be a pretty damning admission. no, humor me, how much have corps like "Sons of Michael," "The Blacklist LTd," "Spontaneous Castigation," "Tremendous Fail Inc.," "Dukes of Noobs," "C.I.A. NRDS," "We help Noobs" and the other one-man tax dodging corps in your "alliance" contributed, compared to, say, Moar Tears and Double Tap? I mean you could literally boil down your entire "defense" to 3 groups and you'd still have all of those random Ibises and Badgers to brag about killing. oh btw a bunch of the corps in your "defense" are closed, lol edit: seriously when you can have 6 "quality" allies for the less than the price of a t2 fit battleship every other week i don't see why you're complaining
Because it costs an aggressor with 9000 members the cost of a t2 fit cruiser to wardec an entity 100 times smaller than itself and in order for the defender to assemble a coalition to equal the attacker side would cost more dollars than exist on this planet.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |

Jade Constantine
Jericho Fraction The Star Fraction
2570
|
Posted - 2012.06.29 16:38:00 -
[75] - Quote
Richard Desturned wrote:Jade Constantine wrote:Because it costs an aggressor with 9000 members the cost of a t2 fit cruiser to wardec an entity 100 times smaller than itself and in order for the defender to assemble a coalition to equal the attacker side would cost more dollars than exist on this planet. unless you find an ally with 9000 members, in which case, well, it's free
But is the intent of the inferno 1.1 changes to ensure there is an overwhelming game benefit to be had by cramming 9000 people into the same alliance?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |

Jade Constantine
Jericho Fraction The Star Fraction
2570
|
Posted - 2012.06.29 17:32:00 -
[76] - Quote
Richard Desturned wrote:Jade Constantine wrote:But is the intent of the inferno 1.1 changes to ensure there is an overwhelming game benefit to be had by cramming 9000 people into the same alliance?
No, that's the intent of the game as a whole. Why shouldn't you have an advantage if you can get 9000 dudes (we don't actually have 9000 dudes, we have maybe 5000 and that's being optimistic) into one alliance under a common command structure and solid in-game and out-of-game communication?
Well you do of course have a great many advantages that come from pure numbers. Many many aspects of the game provide this to the side that simply "brings more." But my question to you was specifically about a mechanic bias in favour of "more" in a single alliance structure. Things don't neccessarily work like that even in 0.0 - where the dogpile is unlimited and you can literally bring the kitchen sink into a fleet fight. So why specifically should 9000 in a single entity be specifically advantaged (by game design bias) in empire warfare? The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |

Jade Constantine
Jericho Fraction The Star Fraction
2758
|
Posted - 2012.09.05 11:37:00 -
[77] - Quote
So (just curious really) its been a few months now. Is anyone currently enjoying the Inferno 1.1 wardec system in game?
If so could you take a moment to explain the good things about it and how you've found its enhanced your enjoyment of Eve Online?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedomInferno Wardecs - Shoot Goons for FREE $300,000 dollars :(-á |
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